metroid game
'Metroid Dread' is a great story wrapped in a hand-cramping, confusing grind
The result is a Metroid game that feels like it is designed by gridwork and less about creating a convincing world. Again, background details like wildlife roaming the planet help alleviate this somewhat, but in a Metroid game, the foreground should be a priority over the background. The first and second Metroid games were mostly designed with pitch-black backgrounds, yet I could still describe what the Brinstar and Norfair regions were like because the developers placed the details of those regions at the forefront. Norfair was filled with lava, and its music was a raging, syncopated march. And although it's been years since I've played "Metroid Prime," I could still tell you what the snow-capped Phendrana Drifts look like.
The 8 Ways Nintendo Can Double Down on Switch's Success
Once again, Nintendo has done the impossible. Going into 2018, the Nintendo Switch is on track to sell 20 million units in its first year. That means it has already outsold Nintendo's 4-year-old Wii U and is the fastest-selling U.S. console ever, taking the honors from Nintendo's Wii console a decade ago. With Switch, Nintendo is back on its game and eyeing a return to its glory days. In the last 20 years, Nintendo has fallen on its face as often as it's succeeded.